Jan 23, 2008, 07:11 PM // 19:11
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#1
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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The new nerf and how it will effect you.
Will the new nerf to fear me and aura of stability effect things much do you think? I guess with fear me going off every 6 seconds perhaps you can time it, but still that's quite a bit of fear me with so many warriors in IWAY.
I would think bringing ward of stability might be viable again to bring another prot instead of stability on the prot monk bar...
Your thoughts?
I understand this isn't a skill forum but this thread is to talk about how it iwll effect HA for you :].
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Jan 23, 2008, 07:13 PM // 19:13
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#2
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Academy Page
Join Date: Jun 2007
Guild: Mystic Spartans
Profession: W/Mo
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I h8 the thought of fear me being increased.
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Jan 23, 2008, 07:28 PM // 19:28
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#3
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Academy Page
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You could handle zergways b4, And now you can do it really much easier, 6 Seconds is alot, if they got QZ on the ranger just keep that spirit down and you should be fine.
Tho i think there will be less Zergways and more like Sways and stuff like that.
The aura of stab nerf is interesting, I think its good that it got nerfed.
Gives more skills a chance to show what they're worth =D
But hmm.. dont think there will be much change really..
I think mechanics/maps in HA is still needed to be fixed.
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Jan 23, 2008, 07:50 PM // 19:50
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#4
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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This was no "nerf" - this was a balance because it was ridiculously overpowered.
It'll only make me happier
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Jan 23, 2008, 08:00 PM // 20:00
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#5
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Quote:
Originally Posted by Aera
This was no "nerf" - this was a balance because it was ridiculously overpowered.
It'll only make me happier
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Perhaps I don't understand then. What does nerf mean?
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Jan 23, 2008, 08:01 PM // 20:01
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#6
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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A nerf means making a skill less effective while it wasn't needed.
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Jan 23, 2008, 08:35 PM // 20:35
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#7
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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Quote:
Originally Posted by Aera
A nerf means making a skill less effective while it wasn't needed.
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wrong.
anyways AoS nerf was good imo. it can still be kept up indefinitely. its still really powerful. i would like to see it with a 3/4 cast time and i think that would fully balance it
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Jan 23, 2008, 09:10 PM // 21:10
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#8
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Ascalonian Squire
Join Date: Nov 2005
Location: Estonia
Guild: Spike In Three Two [Wee]
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Fear me balancing was great from a-net. Was about time tho.
The aura nerf is kinda stupid, cause you already nerfed it once, making it last to max 13 sec, and now to 10 sec? I mean its kinda getting underpowered...
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Jan 23, 2008, 09:21 PM // 21:21
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#9
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Aura is still way overpowered. There should be no "baby the relic runner" skill in existance. Aura should work like brace, something to HELP a relic runner through heavy snares, and something to help force a ghostly cap.
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Jan 23, 2008, 09:23 PM // 21:23
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#10
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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i hurd it waz hard to rend aura.
Skill bars are always crammed. There are other good protection skills which mean for me aura isn't that over powered; however, I do think it's now under powered.
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Jan 23, 2008, 09:35 PM // 21:35
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#12
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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Maybe people would let me play prot monk now lol/ I have hardly played it since EotN came out because people always ask me to infuse when Im on monk because I dont have EotN for AoS. (not wasting 40 bucks for 1 skill) Keep AoS nerfed imo, too good on relic runs and I might be able to play prot which I prefer over infusing with higher-than-average ping.
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Jan 23, 2008, 09:37 PM // 21:37
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#13
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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For relic runs people could remove it or? I don't see as it will make much of a difference... If it was removed before you had to wait for recharge, if it is removed now, same thing. Only the duration has been changed.
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Jan 23, 2008, 09:41 PM // 21:41
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#14
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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AoS is still very powerful both in GvG as well as HA. In GvG, it still serves to perma-protect monks from being KD'ed. In HA, it babysits the relic runner to cap, and even if it gets rended, it can still be reapplied much more frequently than the rends taking place. And the fact that you HAVE to remove it once it's been applied is part of why it's broken. There's no waiting 5 seconds for it to expire, there's no interrupting it, and it has infinite uses (unlike brace yourself). A good balance would be to either reduce the duration drastically (to 5-7 at 14 prot) or to cap it at 1..2..3 KDs.
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Jan 23, 2008, 10:22 PM // 22:22
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#15
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Ascalonian Squire
Join Date: Sep 2006
Location: !!!
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Quote:
Originally Posted by holymasamune
AoS is still very powerful both in GvG as well as HA. In GvG, it still serves to perma-protect monks from being KD'ed. In HA, it babysits the relic runner to cap, and even if it gets rended, it can still be reapplied much more frequently than the rends taking place. And the fact that you HAVE to remove it once it's been applied is part of why it's broken. There's no waiting 5 seconds for it to expire, there's no interrupting it, and it has infinite uses (unlike brace yourself). A good balance would be to either reduce the duration drastically (to 5-7 at 14 prot) or to cap it at 1..2..3 KDs.
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Or increase the cast time to one second. Not being able to interrupt such a key skill sucks
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Jan 23, 2008, 10:28 PM // 22:28
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#16
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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KD is a big thing in GVG. I don't really GVG enough to know of other viable options but for HA I'd still be happy with ward of stability and another prot. Majority of the time...
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Jan 23, 2008, 10:30 PM // 22:30
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#17
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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Fear Me is actually going off even less than every 6 seconds now, because keep in mind that adrenaline can't be built on it while it's on recharge. It seems like it should be sufficiently nerfed now.
Aura of Stability is still really strong too, and can still be maintained constantly at 14 prot with a 20% enchant. I like the suggestion of having it limited to a certain number of KDs, as well as reducing the duration a bit even more.. putting it to a 1 second cast instead of one of the other two methods would probably be good too.
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Jan 23, 2008, 10:37 PM // 22:37
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#18
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Can't think of the name, can't be bothered to look either. I think it's balthazars pendulum? It is so under powered compared to aura of stability in my opinion. It would be nice to see that skill used in HA but with a major buff to it.
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Jan 24, 2008, 03:21 AM // 03:21
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#19
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Wilds Pathfinder
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damn poor iway. SWAY! we are LOOKING AT YOU!! and when thats done....LETS GO HA GRIEF BUILDS LETS GO!!
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Jan 25, 2008, 04:06 PM // 16:06
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#20
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Lament of the Phoenix [LotP]
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Fear me wasn't overpowered at all. If I lost from zergway it was cause I couldn't kill them. Or because something important got dchoped/shot after a long time.
Aura is still a very good skill, it just was better before.
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